A Genuine Experience
I'm on vacation. Today is Jackson's birthday, and if I still had birthdays, tomorrow would be mine. We're in Williamsburg at a place called Great Wolf Lodge. The draw for coming here was Jackson's complete enthusiasm for Magiquest. I won't go into a lot of detail about either of these two entities, although I'll encourage anyone who has kids, or is a kid at heart, to click through and read about them -- you might find a fun weekend. (Although, as far as Magiquest goes, the one in Myrtle Beach blows the one in Williamsburg out of the water.) And as an addendum, if you like the idea of blending very cool technology with live gameplay, definitely check out Magiquest. Ok, on with the point...
Anyone who knows me knows I like stuff like hunting and fishing and boating, and riding motorcycles, and history -- mostly stuff I like to think of as "real" experiences. Genuine stuff. I like watching drag races, but I'd rather drive in one. I like swimming in a pool just fine, but I prefer the ocean. I don't feel like I've been to China after leaving the China section of Epcot. I feel like I've been to Epcot. I like Genuine Experiences.
But...
I also like, and create, and creative direct, experiences for the web. And one of the most common complaints about the web I hear coming from people who don't yet truly understand the web is that it's not a real, genuine experience. It's not life. It's just the computer, and people who spend too much time on the web, or on the computer, aren't participating in real life.
Truth is, nothing could be further from the truth.
The web is as real as the chair you're sitting in. Because it influences and facilitates physical actions, now more than ever, and more than probably any other medium ever has. Yes, there is plenty of fantasy -- whether it's an RPG, or a goosed-up social network profile. But there's plenty of fantasy in the physical space, as well. When users interact with the things you make, the interaction is as real as any physical interaction. It's just a different way to go about it. Which makes the web a genuine experience. Which makes a giant indoor water park a genuine experience. And an electronic magic wand that triggers a sound chip and some servo motors and lights. Real, genuine experiences. Just, different from, say, standing on the steps of the US Capitol, sitting in the stands at Minute Maid Park, or going to an old-time county fair.
But the question is, are the digitally enhanced experiences any less important than the ones that don't need processors? I don't think so. In a way, I think they're more important -- because they're easier for people to experience, and thus, more accessible. What makes them seem less important, probably, in most people's minds, is content. But the medium is what we make of it -- and content is the most important thing we can make.
As technology evolves, experiences will evolve, as will our definition of what's "real" and "genuine." I'll have to think about this more. And I will. After vacation. Because right now, I'm genuinely having a real good time.
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